PASS IT ON
Equipment: Deck of cards
Formation: Circle or in desks
How to Play:
-Hand out on card to each student.
-Students identify suit on card and perform the activity that corresponds with that suit the card is for the number of reps that is on the card.
**Diamonds-jump
**Hearts-squats
**Spades-push ups
**Clubs-mountain climbers
-When teacher says "pass it on," students will pass the card to the person on their right and complete the activity that corresponds to their new card.
ROCK, PAPER, SCISSORS JUMPS
Equipment: None
Formation: General Area
How to play:
- Students play rock, paper, scissors according to normal rules.
-Feet together: rock
-Feet apart: paper
-Feet split: scissors
POPCORN
Equipment: None
Formation: General Area
How to play:
-Divide class into two groups.
-One group starts as the popcorn; the other as poppers.
-Students who are popcorn spread around the room and ball up in a crouched position.
-Students who are poppers circle around individual popcorns.
-When a popcorn is circled by a popper, the popper must jump up and then go back down to the crouched position.
-Switch roles after several minutes.
LINE UP
Equipment: None
Formation: General Area
How to play:
-As a class students are challenged to form lines.
-Specify where the lines start and end.
**Alphabetical order by first name
**Alphabetical order by last name
**Birthday
**Number of siblings
CLASSROOM CLEANUP
Equipment: Messy classroom
Formation: Entire classroom
How to play:
-Spread the desired materials throughout the classroom i.e. fluff balls, cards, bean bags, etc. or use items that are already found around the room.
-On signal, students must crab to pick up the different materials.
-Materials should be placed on their desks when they have been picked up.
-Once the room has been cleaned, have the students mess it up again and clean it one more time.
QUICK DRAW
Equipment: None
Formation: Partners
How to play:
-Students face partner, on teacher signal, students hold out hands showing any number of fingers or thumb.
-First person to add up the total wins.
Variation:
-One handed; total from one hand, then multiply that number by a given number.
-Two handed; multiply digits from partner 1 by partner 2; add up both partners hands and multiply by a given number; add the left hand and right hand of digits of both partners, then multiply.
MIRRORING
Equipment: None
Formation: General area
How to play:
-Students face a partner and mirror the partner's movements.
-After two minutes, switch roles so that each partner leads and follows.
-Faster movements are harder to mirror. Students should try to use their whole bodies, not just their hands.
-Mix it up and make it really difficult by having the follower do the opposite of the leader.
12 DAYS OF FITNESS
Equipment: None
Formation: General area
How to play:
-Act the following movement tasks to the tune of "The 12 Days of Christmas"
-"On the ____ day of fitness my trainer gave to me..."
** 1 body squat
** 2 scissor jumps
** 3 muscle poses
** 4 jumping ropes
** 5 hula hoops
** 6 small kicks (in front of body)
** 7 jabs or punches
** 8 jogs in place
** 9 toe raises
** 10 high knees
** 11 raise the roofs
** 12 jumping jacks
AHOY, MATEY!
Equipment: None
Formation: Students move around in open space
How to play:
-Teacher calls out various pirate moves and the students perform the actions while moving carefully throughout the room.
** Swab the Deck-- Mop, clean the floors
** Heave Away-- Bring up the anchor
**Look Lively-- Shake a leg
**Walk the Plank-- Walk 3 steps, then jump into the ocean waters
**Climb the Riggin'-- Pretend to climb
**Rats on Board-- Walk around and jump over rats
**Row Boats-- Students sit in partners with feet touching and row
**Mutiny-- Find a partner and sword fight
**Sardines-- Everyone walks close together, huddle up
**Torpedo-- Clap hands out in front of you and run carefully around the room
OVER UNDER
Equipment: a small sturdy object for passing
Formation: General area
How to play:
-Have students stand in a row, one behind the other in groups of five or six.
-Have the students pass the object down the line, alternating high over the head and low between the legs.
-When the object gets to the end of the line, the last person runs to the front and starts passing it again.
MEMORY MATCH
Equipment: Deck of cards
Formation: General area
How to play:
-Students are in relay groups of 3-5.
-Scatter half the cards turned upside down around one side of the classroom. The other half on the other side.
-Have each group start at a different spot and, using a specific locomotor pattern.
-Move to one side and pick a card. Then they move, using the same locomotor pattern, to the other side of the playing area to find their matching word.
-If they turn over a card that matches, they bring it back to their group.
-If it doesn't, they place it back on the floor upside down for the other teams to find. Relay groups must stay together and can only turn over one card at a time.
TOSS AND CATCH
Equipment: Soft object to throw
Formation: General area
How to play:
-Use a spelling list and partners pick a word.
-Spell while tossing an object back and forth.
-First student says first letter and tosses the object to their partner.
-Second student says the second letter and tosses the object back.
-Continue until the word is complete.
NUMBERS
Equipment: None
Formation: Circle
How to play:
-Students to stand in a circle.
-Everyone begins to count in turn around the circle.
-Each time the number three or a multiple of three is reached, that person jumps up instead of saying the number.
-Each time the number five or a multiple of five is reached, that person turns around once ins tread of saying the number.
-If someone makes a mistake, they drop out of the circle to power walk around the room and the next person starts counting from one again.
-The dropped out student power walks until another person makes a mistake and takes his/her place power walking around the room.
-The first student out return to the circle to begin the count.
Variations:
-Any mathematical problem could be used.
Equipment: Deck of cards
Formation: Circle or in desks
How to Play:
-Hand out on card to each student.
-Students identify suit on card and perform the activity that corresponds with that suit the card is for the number of reps that is on the card.
**Diamonds-jump
**Hearts-squats
**Spades-push ups
**Clubs-mountain climbers
-When teacher says "pass it on," students will pass the card to the person on their right and complete the activity that corresponds to their new card.
ROCK, PAPER, SCISSORS JUMPS
Equipment: None
Formation: General Area
How to play:
- Students play rock, paper, scissors according to normal rules.
-Feet together: rock
-Feet apart: paper
-Feet split: scissors
POPCORN
Equipment: None
Formation: General Area
How to play:
-Divide class into two groups.
-One group starts as the popcorn; the other as poppers.
-Students who are popcorn spread around the room and ball up in a crouched position.
-Students who are poppers circle around individual popcorns.
-When a popcorn is circled by a popper, the popper must jump up and then go back down to the crouched position.
-Switch roles after several minutes.
LINE UP
Equipment: None
Formation: General Area
How to play:
-As a class students are challenged to form lines.
-Specify where the lines start and end.
**Alphabetical order by first name
**Alphabetical order by last name
**Birthday
**Number of siblings
CLASSROOM CLEANUP
Equipment: Messy classroom
Formation: Entire classroom
How to play:
-Spread the desired materials throughout the classroom i.e. fluff balls, cards, bean bags, etc. or use items that are already found around the room.
-On signal, students must crab to pick up the different materials.
-Materials should be placed on their desks when they have been picked up.
-Once the room has been cleaned, have the students mess it up again and clean it one more time.
QUICK DRAW
Equipment: None
Formation: Partners
How to play:
-Students face partner, on teacher signal, students hold out hands showing any number of fingers or thumb.
-First person to add up the total wins.
Variation:
-One handed; total from one hand, then multiply that number by a given number.
-Two handed; multiply digits from partner 1 by partner 2; add up both partners hands and multiply by a given number; add the left hand and right hand of digits of both partners, then multiply.
MIRRORING
Equipment: None
Formation: General area
How to play:
-Students face a partner and mirror the partner's movements.
-After two minutes, switch roles so that each partner leads and follows.
-Faster movements are harder to mirror. Students should try to use their whole bodies, not just their hands.
-Mix it up and make it really difficult by having the follower do the opposite of the leader.
12 DAYS OF FITNESS
Equipment: None
Formation: General area
How to play:
-Act the following movement tasks to the tune of "The 12 Days of Christmas"
-"On the ____ day of fitness my trainer gave to me..."
** 1 body squat
** 2 scissor jumps
** 3 muscle poses
** 4 jumping ropes
** 5 hula hoops
** 6 small kicks (in front of body)
** 7 jabs or punches
** 8 jogs in place
** 9 toe raises
** 10 high knees
** 11 raise the roofs
** 12 jumping jacks
AHOY, MATEY!
Equipment: None
Formation: Students move around in open space
How to play:
-Teacher calls out various pirate moves and the students perform the actions while moving carefully throughout the room.
** Swab the Deck-- Mop, clean the floors
** Heave Away-- Bring up the anchor
**Look Lively-- Shake a leg
**Walk the Plank-- Walk 3 steps, then jump into the ocean waters
**Climb the Riggin'-- Pretend to climb
**Rats on Board-- Walk around and jump over rats
**Row Boats-- Students sit in partners with feet touching and row
**Mutiny-- Find a partner and sword fight
**Sardines-- Everyone walks close together, huddle up
**Torpedo-- Clap hands out in front of you and run carefully around the room
OVER UNDER
Equipment: a small sturdy object for passing
Formation: General area
How to play:
-Have students stand in a row, one behind the other in groups of five or six.
-Have the students pass the object down the line, alternating high over the head and low between the legs.
-When the object gets to the end of the line, the last person runs to the front and starts passing it again.
MEMORY MATCH
Equipment: Deck of cards
Formation: General area
How to play:
-Students are in relay groups of 3-5.
-Scatter half the cards turned upside down around one side of the classroom. The other half on the other side.
-Have each group start at a different spot and, using a specific locomotor pattern.
-Move to one side and pick a card. Then they move, using the same locomotor pattern, to the other side of the playing area to find their matching word.
-If they turn over a card that matches, they bring it back to their group.
-If it doesn't, they place it back on the floor upside down for the other teams to find. Relay groups must stay together and can only turn over one card at a time.
TOSS AND CATCH
Equipment: Soft object to throw
Formation: General area
How to play:
-Use a spelling list and partners pick a word.
-Spell while tossing an object back and forth.
-First student says first letter and tosses the object to their partner.
-Second student says the second letter and tosses the object back.
-Continue until the word is complete.
NUMBERS
Equipment: None
Formation: Circle
How to play:
-Students to stand in a circle.
-Everyone begins to count in turn around the circle.
-Each time the number three or a multiple of three is reached, that person jumps up instead of saying the number.
-Each time the number five or a multiple of five is reached, that person turns around once ins tread of saying the number.
-If someone makes a mistake, they drop out of the circle to power walk around the room and the next person starts counting from one again.
-The dropped out student power walks until another person makes a mistake and takes his/her place power walking around the room.
-The first student out return to the circle to begin the count.
Variations:
-Any mathematical problem could be used.